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Author's Name: MR_CRUSHER
E-Mail Address: mr.crusher@home.com
Name of Map: River Mountians
Primary Map Type: Lush
Secondary Map Type: Acid
Size of Map:
   Zipped: 3.79MB
   Unzipped: 3.79MB
   Memory Used: 32MB
   Map Size: 10 X 20
Maximum Number of Players: 8
Tested: In skirmish and online at the Yards  *Boneyards that is*
Tools Used: TAE 1.0 and alott of coffee :<)
Known Bugs: AI is a little lame for obvious reasons...Man I do hate testing the skirmish                game but it did alert me to a few problems before I went to an online test.

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Graphics: Well, it is your basic Lush tileset. However I did add a few Gasplants *I                   love the look's of those things* it adds some movement to the map.
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Mechanics: Ok, I tested this out very well the commander can get to all the hidden center              spots well to place radar early on if desired. It was played online with Keifer7
           he and I had a great game it all worked well. I did notice a hidden geo vent 
           and I repaired that.
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Gameplay: This map plays tatically. You will need to do alott of reclaiming of Oolock                 trees fast, to get your base going. Metal is limited, there is some UW metal
          in the river, but good reclaiming is the key.

